inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: Leadge OVerlooking Shadow Valley");
set_light(40);
set_long("Macedonia: Ledge Overlooking Shadow Valley\n\n"
" After the climb from below, you are now "
"overpowered buy the beauty of Shadow Valley. "
"The ground here is nice and fertile, with "
"bright green grass and colorful flowers "
"growing wild. Since this ledge was so "
"difficult to find, you know the villagers "
"of Macedonia do not frequently tend to this "
"this ledge; so you feel there is something "
"mysterious about this area, maybe even a bit "
"magical. Everything in the valley is within "
"your eyesight from here. From the rocky Mithril "
"Mountains westward to the rooftops of the "
"buildings of Macedonia eastward, you have a clear "
"view of almost everything. The trees of the "
"Whispering Woods, the stillness of Lake "
"Chicamocimoco, and the flowing waters of the Gnude "
"River, everything fits together in perfect "
"harmony."
"\n\n");
add_clone(MISC+"stone.c",1);
add_item("lake", "This is a beautiful looking lake. You are"
" sent into a trance by the gentle lapping of the"
" waves upon the shore. You feel like you could stay"
" here forever.\n");
add_item(({"river", "Gnude River"}), "The river slowly winds"
" its way through Shadow Valley. You spot a deer"
" standing on the banks of the river getting a drink"
" of the cool clear water.\n");
add_item(({"Mithril Mountains", "mountains"}), "You are in"
" awe by the majestic beauty of the snow capped"
" Mithril Mountains. These are appear to be the"
" highest mountains in all the realms.\n");
add_exit("down",VALLEY +"room02","path");
}