inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: North of Shadow Valley"); add_property("no_undead",1); set_light(40); set_long("Macedonia: Entrance to The Cavern of Plantipus\n\n" "You stand before an ancient cave. The cave's stalagtites and stalagmites seem to move " "outward in an attempt to chew you up. The wind continually blows from the other sides of the " "of the mountains making a breath sound between the cave's 'Teeth.' To the West, you " "can see some sort of clearing, and to the South West, a path leads into the forest. " "\n\n"); add_item(({"teeth","stalagmites","stalagtites","cave"}),"The cave looks menacing, and you " "have a terrible feeling about what lies in store for you inside.\n"); add_item(({"mountain","range","mountains","mountain range"}),"The peaks which surround " "this valley stand before you. Few have ever tried to scale them, and fewer still have lived to tell the tale.\n"); // * senses * add_smell(({"here","room","air","cave","mouth"}),"The air here has a moist, mildew smell " "to it, probably from the dank cave nearby.\n"); add_sound(({"room","breathing","area","northeast","north east"}),"The 'Breathing' sounds " "very peculiar. Not like anything you've ever heard, before.\n"); add_feel(({"cave","teeth","stalagtite","stalagmite"}),"The cave's 'Teeth' are deadly cold " "to the touch, and seem to threaten to take your hand, if you let it.\n"); add_exit("west",NORTHRMS +"gnomech4.c","path"); add_exit("cave",NORTHRMS +"cavern1.c","path"); add_exit("southwest",NORTHRMS +"gnomech3.c","path"); }