inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: North of Shadow Valley");
add_property("no_undead",1);
set_light(40);
set_long("Macedonia: North of Shadow Valley\n\n"
"You have come to a barren area where the rocks of the mountains meet the fertile soil of "
"Shadow Valley. There are few trees and no grass in this clearing due to the difficult "
"conditions. To your South lies the Shadow Valley. To your East, you can hear....breathing? "
"You can also just manage to see an entrance to a cave to the East from your vantage point, as well. "
"\n\n");
add_item(({"forest","trees","grass","soil","ground","area","rocks"}),"This area is very "
"barren due to the rocky soil. The vegetation here is sparse or non-existant.\n");
add_item(({"mountain","range","mountain range","mountains"}),"Far above you, "
"you can see the ancient mountains which enclose Shadow Valley from the rest of the world. "
"They appear to be far too steep to climb.\n");
// * senses *
add_smell(({"room","forest","air"}),"The smell here is fresh and pure, with a small hint of pollen to it.\n");
add_sound(({"room","breathing","area","east"}),"The breathing (?) sounds are "
"very peculiar. Not like anything you've ever heard, before.\n");
add_feel(({"rocks","ground","area"}),"The rocks are rough, volcanic rocks. The ground "
"is littered with them, making the soil very rough.\n");
add_clone(NPC+"deer.c",1);
add_exit("south",NORTHRMS +"gnomech3.c","path");
add_exit("east",NORTHRMS +"gnomech5.c","path");
}