inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: North of Shadow Valley");
add_property("no_undead",1);
set_light(40);
set_long("Macedonia: North of Shadow Valley\n\n"
"You are North of the Shadow valley and great mountains have begun to loom over you "
"from every direction except to the South. To your North, there appears to be a small clearing "
"where the trees are not as dense. Other than a small path leading to the North East, the only "
"other route that seems possible is to the South. As you are investigating the area, you "
"also note an odd, breathing sound coming from the North East."
"\n\n");
add_item(({"forest","woods","trees"}),"The forest is thin here, but you still cannot see very far "
"in any direction because of the trees.\n");
add_item(({"mountain","range","mountain range","mountains"}),"Far to the "
"distance you can see the Mithril Mountains. The "
"base of the mountains in pretty clear but the peaks "
"are somewhat covered by the clouds.\n");
// * senses *
add_smell(({"room","forest","air"}),"The smell here is fresh and pure, with a small hint of pollen to it.\n");
add_sound(({"room","breathing","area","northeast","north east"}),"The 'Breathing' sounds "
"very peculiar. Not like anything you've ever heard, before.\n");
add_feel(({"forest","trees","bark"}),"The trees are rough to the touch (Wow! What else did you expect!\n");
add_clone(NPC+"deer.c",2);
add_exit("south",NORTHRMS +"gnomech2.c","path");
add_exit("north",NORTHRMS +"gnomech4.c","path");
add_exit("northeast",NORTHRMS +"gnomech5.c","path");
}