inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: North of Shadow Valley"); add_property("no_undead",1); set_light(40); set_long("Macedonia: North of Shadow Valley\n\n" "You are North of the Shadow valley and great mountains have begun to loom over you " "from every direction except to the South. To your North, there appears to be a small clearing " "where the trees are not as dense. Other than a small path leading to the North East, the only " "other route that seems possible is to the South. As you are investigating the area, you " "also note an odd, breathing sound coming from the North East." "\n\n"); add_item(({"forest","woods","trees"}),"The forest is thin here, but you still cannot see very far " "in any direction because of the trees.\n"); add_item(({"mountain","range","mountain range","mountains"}),"Far to the " "distance you can see the Mithril Mountains. The " "base of the mountains in pretty clear but the peaks " "are somewhat covered by the clouds.\n"); // * senses * add_smell(({"room","forest","air"}),"The smell here is fresh and pure, with a small hint of pollen to it.\n"); add_sound(({"room","breathing","area","northeast","north east"}),"The 'Breathing' sounds " "very peculiar. Not like anything you've ever heard, before.\n"); add_feel(({"forest","trees","bark"}),"The trees are rough to the touch (Wow! What else did you expect!\n"); add_clone(NPC+"deer.c",2); add_exit("south",NORTHRMS +"gnomech2.c","path"); add_exit("north",NORTHRMS +"gnomech4.c","path"); add_exit("northeast",NORTHRMS +"gnomech5.c","path"); }