inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: North of Shadow Valley");
add_property("no_undead",1);
set_light(40);
set_long("Macedonia: North of Shadow Valley\n\n"
" You are on a small path to the North of Shadow valley. From here, you can just see "
"the Lake Chicanocomico to the South. A small stream runs parallel to this path, and a "
"thick, unpenetrable forest is off to the East. To your North are small hills that run "
"along the steep mountains of this valley. "
"\n\n");
add_item(({"river","gnude river","gnude"}),"You are looking closely "
"at the gently flowing Gnude River as it flows into Lake "
"Chicamocomico. The water is fresh and clear, but you "
"are too afraid to take a dip. It looks very "
"refreshing however.\n");
add_item(({"lake","lake chicamocomico","chicamocomico"}),"Lake "
"Chicamocomico is to the South, you can just barely see the glistening waters in the distance.\n");
add_item(({"forest","woods"}),"From here, you can see the edge of "
"the forest. Due to its density, you can not see far "
"into it.\n");
add_item(({"mountain","range","mountain range","mountains"}),"Far to the "
"distance you can see the Mithril Mountains. The "
"base of the mountains in pretty clear but the peaks "
"are somewhat covered by the clouds.\n");
add_clone(NPC+"frog.c",1);
add_exit("south",VALLEY +"gnome01.c","path");
add_exit("north",NORTHRMS +"gnomech2.c","path");
}
void init()
{
add_action("do_drink","drink");
::init();
}
int do_drink(string str)
{
write("You take a refreshing drink from the pure waters of the river.\n");
say(this_player()->query_cap_name()+" has a drink of water.\n",
this_player() );
return 1;
}