inherit "/std/room";
#include "path.h"
void setup () {
set_short("Macedonia: Cavern of Plantipus\n");
set_light(20);
add_property("no_undead",1);
set_long("Macedonia: Cavern of Plantipus\n\n"
"You are in the Northern most section of the cave. Sounds of moving water come from somewhere in this room. "
"There is a passage to the South from which you can see faint light, and another to the "
"Southeast. "
"\n\n");
add_item(({"stalagmites","stalagtites"}),"These stalagmites and stalagtites are made of "
"hardened calcium deposits over thousands of years. They are gray in color and are dripping "
"water in their growth.\n");
add_item("north","You notice a path to your north, from which can be heard water flowing.\n");
add_item("water","Water is dripping all around you, and you are already quite soaked from it.\n");
// * senses *
add_smell(({"here","cave","air","area","mouth"}),"The air here is damp and stale smelling.\n");
add_sound(({"water","here","area","room","moving","moving water"}),"The sounds seem to be "
"coming from a small gap between the rocks to your North which you didn't notice before.\n");
add_feel(({"here","cave","area","stalagtite","stalagmite"}),"The entire area has a cold, "
"damp, slimey feeling to it. You quickly find yourself not wanting to touch more than you "
"have to in here.\n");
add_exit("south",NORTHRMS +"cavern2.c","path");
add_clone(NPC+"rat.c",2);
add_exit("north",NORTHRMS +"cavern4.c","hidden");
add_exit("southeast",NORTHRMS +"cavern5.c","path");
}