inherit "/std/room"; #include "path.h" void setup () { set_short("Macedonia: Cavern of Plantipus\n"); set_light(20); add_property("no_undead",1); set_long("Macedonia: Cavern of Plantipus\n\n" "You are in the Northern most section of the cave. Sounds of moving water come from somewhere in this room. " "There is a passage to the South from which you can see faint light, and another to the " "Southeast. " "\n\n"); add_item(({"stalagmites","stalagtites"}),"These stalagmites and stalagtites are made of " "hardened calcium deposits over thousands of years. They are gray in color and are dripping " "water in their growth.\n"); add_item("north","You notice a path to your north, from which can be heard water flowing.\n"); add_item("water","Water is dripping all around you, and you are already quite soaked from it.\n"); // * senses * add_smell(({"here","cave","air","area","mouth"}),"The air here is damp and stale smelling.\n"); add_sound(({"water","here","area","room","moving","moving water"}),"The sounds seem to be " "coming from a small gap between the rocks to your North which you didn't notice before.\n"); add_feel(({"here","cave","area","stalagtite","stalagmite"}),"The entire area has a cold, " "damp, slimey feeling to it. You quickly find yourself not wanting to touch more than you " "have to in here.\n"); add_exit("south",NORTHRMS +"cavern2.c","path"); add_clone(NPC+"rat.c",2); add_exit("north",NORTHRMS +"cavern4.c","hidden"); add_exit("southeast",NORTHRMS +"cavern5.c","path"); }