inherit "/std/room";
#include "path.h"
void setup () {
set_short("Macedonia: Cavern of Plantipus\n");
set_light(20);
add_property("no_undead",1);
set_long("Macedonia: Cavern of Plantipus\n\n"
"You are at the entrance of the cave. Stalagtites and stalagmites surround you, and the "
"sounds of water dripping can be heard all around you. With what light there is, you "
"can just make out a passage going to the North and another going to the West.\n");
add_item(({"stalagmites","stalagtites"}),"These stalagmites and stalagtites are made of "
"hardened calcium deposits over thousands of years. They are gray in color and are dripping "
"water in their growth.\n");
add_item("water","Water is dripping all around you, and you are already quite soaked from it.\n");
// * senses *
add_smell(({"here","cave","air","area","mouth"}),"The air here is damp and stale smelling.\n");
add_sound(({"water","cave","here","area","room"}),"All around you, water drips continually "
"from every crack and crevice within the cave.\n");
add_feel(({"here","cave","area","stalagtite","stalagmite"}),"The entire area has a cold, "
"damp, slimey feeling to it. You quickly find yourself not wanting to touch more than you "
"have to in here.\n");
add_clone(NPC+"spider.c",1);
add_exit("west",NORTHRMS +"gnomech5.c","path");
add_exit("north",NORTHRMS +"cavern2.c","path");
}