#include "path.h"
inherit "std/shop";
void setup() {
set_short("Macedonia: The Copper Shoppe");
set_light(80);
set_long("Macedonia: The Copper Shoppe\n\n"
" You are somewhat crowded in the small entryway "
"to the shop, but you are happy with the selection "
" of equipment that is sold here. Directly in front"
" of you there is a large wooden counter. Normally"
" used for displaying the merchandise, the store is"
" so fully stocked that there is a list of available"
" merchandise on the counter. Feeling very comfortable"
" with the shopkeeper, you realize you might be able to"
" work out a good deal with him. You also notice a"
" sign hanging on the wall.\n\n");
add_property("no_undead",1);
add_clone("/d/newbie/gnome/npcs/shopkeeper.c", 1);
add_item("sign","The sign reads:\n"
"Try /list/ to get a list of the items available.\n"
"Try /sell/ to sell an unwanted item.\n"
"Try /browse/ to look at the item before you buy.\n"
"Try /buy/ to buy the item.\n\n");
add_item("counter","This is a simple wooden counter that runs "
"along the northern wall. There is a small sign sitting "
"upon it."
"\n\n");
add_exit("northeast",VALLEY+"gnome14.c","door");
set_store_room(VALLEY+"storeroom.c");
}
void init()
{
::init();
add_action("buy_me","buy");
add_action("do_sell","sell");
}
int buy_me(string str)
{
if(!present("dahl"))
{
write("There doesn't seem to be anyone here to take your order.\n");
return(1);
}
}
int d_sell(string str)
{
if(!present("dahl"))
{
write("Sorry, you cannot sell items here unless a clerk is present.\n");
return(1);
}
}