inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: Shadow Valley");
set_light(40);
set_long("Macedonia: Shadow Valley\n\n"
" Footing becomes treacherous as you stumble "
"over the lose stones and debris that covers the "
"ground here. The cliff to your south is jutting "
"at a sharp angle toward the sky. The sound of "
"rushing water greats your ears from somewhere south. "
"Unlike the rest of the forest, this area has been "
"cleared of all trees and bushes that must have been "
"growing here at some point in time. "
"\n\n");
add_item(({"stones","debris"}),"Scattered across this entire "
"field are many rocks and other forms of debris. "
"In your opinion, it looks as if this debris was "
"left from either a construction or mining project "
"that occurred here in the recent months.\n");
add_item("ground","The ground here is covered by all sorts "
"of debris. Unlike the rest of the forest, there "
"is not even a blade of grass growing within several "
"feet of the cliff.\n");
add_item(({"cliff","south"}),"With your attention being drawn "
"by the sound of running water, you notice "
"something a little strange about this cliff. "
"At its base, there is a small hole partially "
"covered by some of the rubble.\n");
add_item("hole","After moving some of the debris, you notice "
"that this hole might be big enough for you to enter "
"in.\n");
add_clone(NPC+"bear.c",1);
add_exit("north",VALLEY +"gnome11","path");
add_exit("northwest",VALLEY +"gnome10","path");
add_exit("northeast",VALLEY +"gnome12","path");
add_property("no_undead", 1);
}
void init()
{
add_action("do_enter","enter");
::init();
}
int do_enter(string str)
{
if(str == "hole")
{
write("You crawl into the murky darkness to find ... \n\n");
this_player()->move("/d/newbie/gnome/tunnels/under04");
this_player()->look_me();
return 1;
}
}