inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: Shadow Valley"); set_light(40); set_long("Macedonia: Shadow Valley\n\n" " You are walking along the banks of the Gnude " "River. Directly east are the Whispering Woods. " "Across the river is a large mountain range. Far " "to the south you can see what looks to be a large " "cliff which helps to protect Shadow Valley from " "invasion. " "\n\n"); add_item(({"bank","banks"}),"This bank is rather bare from plants. " "This is because the river is know to flood quite " "quite often and wash the land clear.\n"); add_item("cliff","Far to your south you can make out a huge cliff. " "Since you are pretty far away, you are not sure " "exactlly how steep this cliff is, but it looks impossible " "to climb.\n"); add_item(({"mountain","range","mountain range"}),"Far too the " "distance you can see the Mithril Mountains. The " "base of the mountains in pretty clear but the peaks " "are somewhat covered by the clouds.\n"); add_item(({"woodland area","area","woods"}),"This area is overgrown " "with various trees and shrubs. You are worried by the " "sounds, but your curiosity is growing faster than your " "fear.\n"); add_item(({"river","gnude river","gnude"}),"This is the gentle " "flowing Gnude River. Although it is so gentle, it is " "too deep wo wade in and to wide to swim across\n"); add_clone(NPC+"owl.c",1); add_clone(NPC+"wolf.c",3); add_exit("south",VALLEY +"gnome16","path"); add_exit("north",VALLEY +"gnome03","path"); add_property("no_undead", 1); }