inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: Shadow Valley");
set_light(40);
set_long("Macedonia: Shadow Valley\n\n"
" You are walking along the banks of the Gnude "
"River. Directly east are the Whispering Woods. "
"Across the river is a large mountain range. Far "
"to the south you can see what looks to be a large "
"cliff which helps to protect Shadow Valley from "
"invasion. "
"\n\n");
add_item(({"bank","banks"}),"This bank is rather bare from plants. "
"This is because the river is know to flood quite "
"quite often and wash the land clear.\n");
add_item("cliff","Far to your south you can make out a huge cliff. "
"Since you are pretty far away, you are not sure "
"exactlly how steep this cliff is, but it looks impossible "
"to climb.\n");
add_item(({"mountain","range","mountain range"}),"Far too the "
"distance you can see the Mithril Mountains. The "
"base of the mountains in pretty clear but the peaks "
"are somewhat covered by the clouds.\n");
add_item(({"woodland area","area","woods"}),"This area is overgrown "
"with various trees and shrubs. You are worried by the "
"sounds, but your curiosity is growing faster than your "
"fear.\n");
add_item(({"river","gnude river","gnude"}),"This is the gentle "
"flowing Gnude River. Although it is so gentle, it is "
"too deep wo wade in and to wide to swim across\n");
add_clone(NPC+"owl.c",1);
add_clone(NPC+"wolf.c",3);
add_exit("south",VALLEY +"gnome16","path");
add_exit("north",VALLEY +"gnome03","path");
add_property("no_undead", 1);
}