inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: Shadow Valley");
set_light(40);
set_long("Macedonia: Shadow Valley\n\n"
" From the wild growth of trees and brush, you "
"assume that you are standing in one of the "
"deepest parts of the forest. From here, you "
"notice a narrow path leading through the brush "
"to the west. Much to your enjoyment, you can "
"hear the sounds of many different forest "
"animals. "
"\n\n");
add_item("trees","Ths trees here have grown to enormous heights. "
"Their growth has caused the forest to be cover with a "
"refreshing shade.\n");
add_item(({"brush","dense brush"}),"This brush is just the average "
"wild shrubs found in most forest areas. Since the "
"light here is so scarce, the are no blooms growing "
"here.\n");
add_item(({"forest","woods"}),"From here, you can see the edge of "
"the forest. Due to its density, you can not see far "
"into it.\n");
add_clone(NPC+"snake.c",3);
add_clone(NPC+"frog.c",2);
add_exit("north",VALLEY +"gnome02","path");
add_exit("west",VALLEY +"gnome03","path");
add_property("no_undead", 1);
}