inherit "/std/outside";
#include "path.h"
void setup () {
set_short("Macedonia: Shadow Valley");
set_light(40);
set_long("Macedonia: Shadow Valley\n\n"
" Obvious directions are starting to fade out due to "
"lack of travel along this path. To the north there is "
"a beautiful overlook of a large lake, but since you are "
"not sure about your ability to swim, you do not dare "
"enter it. From the woodland area to the south, you can "
"hear sounds of various creatures. These sounds are "
"starting to lure you to adventure into the looming "
"trees and dense brush. "
"\n\n");
add_item("path","This is a narrow dirt path that runs through the "
"grass alongside the lake.\n");
add_item(({"overlook","lake"}),"You are standing on spot north of "
"the woods that give a perfect overlook of Lake "
"Chicamocomico. Looking at the calmness of the lake "
"you feel more calm about the violence that is likly "
"to face you in the future.\n");
add_item(({"woodland area","area","woods"}),"This area is overgrown "
"with various trees and shrubs. You are worried by the "
"sounds, but your curiosity is growing faster than your "
"fear.\n");
add_item(({"trees","looming trees"}),"These are very large trees "
"which provide more than enough shade for the entire "
"forest. Made up of mostly oak and maple, this would "
"make an excellent place to find lumber to build a "
"home, but you notice no stumps that have be left "
"behind.\n");
add_item(({"brush","dense brush"}),"This brush is just the average "
"wild shrubs found in most forest areas. Since the "
"light here is so scarce, there are no blooms growing "
"here.\n");
add_clone(NPC+"frog.c",3);
add_exit("south",VALLEY +"gnome04","path");
add_exit("west",VALLEY +"gnome01","path");
add_exit("southeast",VALLEY +"gnome05","path");
}