inherit "/obj/monster";
#include "path.h";
void setup()
{
set_name("fyodor");
set_short("Fyodor");
set_race("gnome");
set_gender(1);
set_long("This is Fyodor, the local smith. He has been"
" forging weapons in Macedonia for many years. All"
" the gnomes have come to recognize his work as the"
" best possible.\n");
load_chat(60,
({
1, "Fyodor stares at the wall.",
1, "Fyodor looks at the lack of goods in the cases and grumbles.",
1, "Fyodor says, 'Be careful in the tunnels. They are very"
" dangerous to a young sprout like yourself.",
1, "Fyodor says, 'Watch out for bats.'",
1, "Fyodor coughs.",
}) );
load_a_chat(20,
({
1, "DIE TRAITOR!!!!!",
1, "Leave me alone!",
1, "Get out of here, NOW!",
}) );
//set_guild_ob("/std/guilds/warriors/fighter");
set_level(8);
set_wimpy(0);
clone_object(WEAPON+"short_sword.c")->move(this_object());
clone_object(ARMOR+"leather.c")->move(this_object());
command("equip");
} /* setup */
void do_death(object att)
{
tell_object(att, "AAARRRRGGGHHH!");
::do_death(att);
}