inherit "/obj/monster";
#include "path.h";
void setup()
{
set_name("hermit");
set_short("Hermit");
set_race("dwarf");
set_gender(1);
set_long("This is an old and dirty hermit. His frail old "
"body is covered with thick brown hair. He looks "
"tired and hungry."
"\n\n");
load_chat(200,
({
1, "Hermit says :'I am so hungry.'",
1, "Hermit looks at you expectantly.",
1, "Hermit rubs his stomach and grumbles.",
1, "Hermit searches around the room a bit.",
}));
load_a_chat(100,
({
1, "You will never learn!",
1, "You have made a big mistake!",
1, "Leave me alone!",
1, "Get out of here, NOW!",
}) );
set_guild_ob("/std/guilds/warriors/fighter");
set_level(8);
set_wimpy(0);
clone_object(WEAPON + "drift_wood.c")->move(this_object());
clone_object(ARMOR + "cloak2.c")->move(this_object());
command("equip");
}
void do_death(object att)
{
tell_object(att, "The hermit grabs the parchment from the floor "
"and rips it to shreads. \nJust before he dies, he throws "
"the pieces into the fire."
"\n\n");
::do_death(att);
}