#include "path.h"
inherit "std/shop";
object zundrin;
void reset()
{
if(!zundrin)
{
zundrin = clone_object(CHAR+"zundrin");
if(zundrin) zundrin->move(this_object());
}
}
void setup() {
set_short("Zundrin's Equipment Shop");
set_light(80);
set_long("This is Zundrin's Equipment Shop. There are shelves "
"along each of the walls that are full of items for "
"you to purchase. It appears to be good quality used "
"merchandise. There is a small counter here with a "
"large handwritten sign on the wall behind it. "
"\n\n");
add_item("sign","The sign reads:\n"
"Try /list/ to get a list of the items available.\n"
"Try /sell/ to sell an unwanted item.\n"
"Try /browse/ to look at the item before you buy.\n"
"Try /buy/ to buy the item.\n\n");
add_item("counter","This is a simple wooden counter that runs "
"along the northern wall. There is a small sign sitting "
"upon it."
"\n\n");
add_exit("out",ROOM+"dwarf37.c","door");
set_store_room(STOCK+"store2.c");
}
void init()
{
::init();
add_action("buy_me","buy");
add_action("do_sell","sell");
}
int buy_me(string str)
{
if(!zundrin)
{
write("There doesn't seem to be anyone here to take your order.\n");
return(1);
}
}
int do_sell(string str)
{
if(!zundrin)
{
write("Sorry, you cannot sell items here unless a clerk is present.\n");
return(1);
}
}