#include "path.h"
inherit "/std/room";
 
void setup () {
    add_property("no_undead",1); set_short("Realm of the Elf:  Eldevan's Back Room");
    set_long("\n   Realm of the Elf:  Eldevan's Back Room\n\n"
    "     You have entered Eldevan's workroom, where he constructs and "
         "repairs armour and weaponry.  He is often found here, working "
         "diligently at his craft.\n");
    /*Master Eldevan must of needs be in this room...it is in my mind that 
    *given the correct command, he will lead the interested player down into
    *the hidden mithril smithy.  At the base of the trunk will be another
    *sentry...Should a player approach this sentry without Eldevan, he shall
    *attack immediately.  The sentry should be most puissant at arms, for he
    *doth protect the most precious craft of Elven armorers.  An thou art 
    *not able to create this thyself (because of thy current workload), 
    *canst thou instruct me thus?
    */
    set_light(60); /*well-lit room */
    add_exit("east", ROOM + "smithyc", "door");
    set_zone("elves");
}