#include "path.h"
inherit "/std/room";
void setup () {
add_property("no_undead",1); set_short("Realm of the Elf: Eldevan's Back Room");
set_long("\n Realm of the Elf: Eldevan's Back Room\n\n"
" You have entered Eldevan's workroom, where he constructs and "
"repairs armour and weaponry. He is often found here, working "
"diligently at his craft.\n");
/*Master Eldevan must of needs be in this room...it is in my mind that
*given the correct command, he will lead the interested player down into
*the hidden mithril smithy. At the base of the trunk will be another
*sentry...Should a player approach this sentry without Eldevan, he shall
*attack immediately. The sentry should be most puissant at arms, for he
*doth protect the most precious craft of Elven armorers. An thou art
*not able to create this thyself (because of thy current workload),
*canst thou instruct me thus?
*/
set_light(60); /*well-lit room */
add_exit("east", ROOM + "smithyc", "door");
set_zone("elves");
}