#include "path.h" inherit "/std/room"; void setup () { add_property("no_undead",1); set_short("Realm of the Elf: Eldevan's Smithy"); set_long("\n Realm of the Elf: Eldevan's Smithy\n\n" " You have found the shop of Eldevan, armourer to those who " "live in this forest. His stock is small, but each piece " "bears the fineness of Elven crafting. A doorway to the north" " leads to a small showroom.\n"); /*Milord, I do believe this room requires some sort of simple shop code. *I would not have this area as a general store, but only an armory with *a limited stock. Again, wilt thou add this code, or wilt thou instruct *me? */ set_light(60); /*well-lit room */ add_exit("north", ROOM + "smithyd", "standard"); add_exit("down", ROOM + "smithyb", "standard"); add_exit("west", ROOM + "smithye", "door"); set_zone("elves"); add_clone(CHAR+"smith",1); }