#include "path.h"
inherit "/std/outside";
void setup() {
add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest");
set_long("\n Realm of the Elf: Gloomy Forest\n\n"
" You stand before a huge-boled tree. As you gaze up its trunk"
" you see boughs spreading thickly above you.\n");
set_light(60);
add_item("tree", "The trees here are for the most part ancient and "
"stately, although you see much new growth.\n");
add_alias("leaves", "leaf");
add_alias("trunks", "trunk");
add_alias("trees", "tree");
add_alias("boughs", "bough");
add_item("trunk", "The trunks of the trees in this forest are huge -- "
"much larger than the armspan of two humans. The "
"bark on the tree in front of you looks rough and "
"shaggy.\n");
add_item("bark", "As you look closely, you discover hand- and foot-"
"holds worked into the rough bark.\n");
add_item( ({"hand-hold", "foot-hold"}), "These natural-looking "
"indentations in the bark seem worn, as if "
"from much use.\n");
add_item("floor", "The forest floor is carpeted with a thick pad of "
"fallen leaves. They are quite springy and make for "
"pleasant walking.\n");
add_item("sky", "Vivid blue peeks between thick foliage, giving the "
"forest floor a peaceful dappled quality.\n");
add_item("leaf", "The green leaves spreading above you glimmer in the "
"filtered sunlight.\n");
add_item("bough", "Thick branches spread above you, their leaves "
"forming a natural ceiling for this part of the "
"forest.\n");
add_exit("north", ROOM+ "forest21", "plain");
add_exit("south", ROOM+ "forest12", "plain");
add_exit("east", ROOM+ "forest17", "plain");
add_exit("west", ROOM+ "forest16", "plain");
add_exit("up", ROOM + "smithyb", "hidden");
set_zone("elves");
}