#include "path.h" inherit "/std/outside"; void setup() { add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest"); set_long("\n Realm of the Elf: Gloomy Forest\n\n" " You stand before a huge-boled tree. As you gaze up its trunk" " you see boughs spreading thickly above you.\n"); set_light(60); add_item("tree", "The trees here are for the most part ancient and " "stately, although you see much new growth.\n"); add_alias("leaves", "leaf"); add_alias("trunks", "trunk"); add_alias("trees", "tree"); add_alias("boughs", "bough"); add_item("trunk", "The trunks of the trees in this forest are huge -- " "much larger than the armspan of two humans. The " "bark on the tree in front of you looks rough and " "shaggy.\n"); add_item("bark", "As you look closely, you discover hand- and foot-" "holds worked into the rough bark.\n"); add_item( ({"hand-hold", "foot-hold"}), "These natural-looking " "indentations in the bark seem worn, as if " "from much use.\n"); add_item("floor", "The forest floor is carpeted with a thick pad of " "fallen leaves. They are quite springy and make for " "pleasant walking.\n"); add_item("sky", "Vivid blue peeks between thick foliage, giving the " "forest floor a peaceful dappled quality.\n"); add_item("leaf", "The green leaves spreading above you glimmer in the " "filtered sunlight.\n"); add_item("bough", "Thick branches spread above you, their leaves " "forming a natural ceiling for this part of the " "forest.\n"); add_exit("north", ROOM+ "forest21", "plain"); add_exit("south", ROOM+ "forest12", "plain"); add_exit("east", ROOM+ "forest17", "plain"); add_exit("west", ROOM+ "forest16", "plain"); add_exit("up", ROOM + "smithyb", "hidden"); set_zone("elves"); }