#include "path.h"
inherit "/std/shop";
void setup() {
set_short("Realm of the Elf: Cirrion's Equipment Shop");
set_light(80);
set_long("\n Realm of the Elf: Cirrion's Equipment Shop\n\n"
" This is Cirrion's Equipment Shop. This is a "
"really big shop for being in a tree. The walls are lined "
"with equipment you can buy. Cirrion is known for "
"having fair prices and giving fair prices. "
"There is a small counter here with a "
"large handwritten sign on the wall behind it. "
"\n\n");
add_property("no_undead",1);
add_item("sign","The sign reads:\n"
"Try /list/ to get a list of the items available.\n"
"Do not try to sell anything here, Cirrion doesn't like to buy anything back.\n
"Try /browse/ to look at the item before you buy.\n"
"Try /buy/ to buy the item.\n\n");
add_item("counter","This is a simple wooden counter that runs "
"along the northern wall. There is a small sign sitting "
"upon it."
"\n\n");
add_exit("northeast",ROOM+"center.c","door");
add_clone(CHAR+"cirrion.c",1);
set_store_room(ROOM+"store2.c");
set_item_table(ROOM+"SHOP_TABLE");
}
void init()
{
::init();
add_action("buy_me","buy");
add_action("do_sell","se*ll");
}
int buy_me(string str)
{
if(!present("cirrion")) {
write("There doesn't seem to be anyone here to take your order.\n");
return(1);
}
}
int do_sell(string str)
{
if(!present("cirrion")) {
write("Sorry, you cannot sell items here unless a clerk is present.\n");
return(1);
}
}