#include "path.h"
inherit FORESTROOM;
void setup() {
    add_property("no_undead",1); set_short("Realm of the Elf:  Gloomy Forest");
    set_long("\n   Realm of the Elf : Gloomy Forest\n\n"
    "     Your footsteps are hushed against the forest floor.  A "
         "feeling of peace slowly comes over you as you stroll "
         "between the trees.\n");
    set_light(60);
    add_alias("leaves", "leaf");
    add_alias("trunks", "trunk");
    add_alias("trees", "tree");
    add_item("tree", "The trees here are for the most part ancient and "
             "stately, although you see much new growth.\n");
    add_item("trunk", "The trunks of the trees in this forest are huge -- "
              "much larger than the armspan of two humans.\n");
    add_item("floor", "The forest floor is carpeted with a thick pad of "
              "fallen leaves.  They are quite springy and make for "
              "pleasant walking.\n");
    add_item("sky", "Vivid blue peeks between thick foliage, giving the "
            "forest floor a peaceful dappled quality.\n");
    add_item("leaf", "The green leaves spreading above you glimmer in the "
             "filtered sunlight.\n");
    add_exit("south", ROOM+ "forest17", "plain");
    add_exit("east", ROOM+ "forest23", "plain");
    add_exit("west", ROOM+ "forest21", "plain");
set_zone("elves");
}