#include "path.h"
inherit FORESTROOM;
void setup() {
add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest");
set_long("\n Realm of the Elf: Gloomy Forest\n\n"
" This forest has a very pristine quality, as if each leaf on "
"the forest floor has been placed there for a reason.\n");
set_light(60);
add_alias("leaves", "leaf");
add_alias("trunks", "trunk");
add_alias("trees", "tree");
add_item("tree", "The trees here are for the most part ancient and "
"stately, although you see much new growth.\n");
add_item("trunk", "The trunks of the trees in this forest are huge -- "
"much larger than the armspan of two humans.\n");
add_item("floor", "The forest floor is carpeted with a thick pad of "
"fallen leaves. They are quite springy and make for "
"pleasant walking.\n");
add_item("sky", "Vivid blue peeks between thick foliage, giving the "
"forest floor a peaceful dappled quality.\n");
add_item("leaf", "The green leaves spreading above you glimmer in the "
"filtered sunlight.\n");
add_exit("north", ROOM+ "forest22", "plain");
add_exit("south", ROOM+ "forest13", "plain");
add_exit("east", ROOM+ "forest18", "plain");
add_exit("west", ROOM+ "smithya", "plain");
set_zone("elves");
}