#include "path.h"
inherit "/std/outside";
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: High Forest");
set_long("\n Realm of the Elf: High Forest.\n\n"
" The air is filled with the sweet smells of "
"grass and flowers. You hear birds singing their praise to nature.\n"
" You notice a particularly big tree in this part of the "
"forest. Your elven instinct tells you that there is "
"something different about this tree."
"\n\n");
add_exit("west", ROOM+"fo8", "road");
add_exit("north", ROOM+"fo5", "road");
add_exit("up", ROOM+"treewalk2", "hidden");
add_item("tree", "You see a huge tree with a rarely used rope "
"ladder leading up high into the branches above. "
"Perhaps you should go up and see what is "
"in this tree.\n");
add_item("ladder", "This is an almost invisible rope ladder.\n");
add_item("up", "You can't see much through the foilage.\n");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
/* set_monster(NUM, "forest");*/
set_zone("track");
}