#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: High Forest");
set_long("\n Realm of the Elf: High Forest.\n\n"
" This looks like a peaceful well guarded part of "
"the forest. The elves must really take care of this part of the "
"forest, and keep it free of goblins and other pests.\n"
" The air is filled with sweet scent of "
"grass and flowers. You hear birds singing their praise to nature."
" The trail turns south and west into the "
"forest. Some small paths leads further into the forest to the east "
"and north."
"\n\n");
add_exit("east", ROOM+"fo9", "road");
add_exit("west", ROOM+"fo7", "road");
add_exit("north", ROOM+"fo4", "road");
add_exit("south", ROOM+"fo13", "road");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
set_zone("track");
}