#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: Deep in the High Forest");
set_long("\n Realm of the Elf: Deep in the High Forest.\n\n"
" This looks like a very gloomy and unsecure part of the "
"forest. There are a lot of large trees and dense bushes around "
"here."
"\n\n");
add_exit("west", ROOM+"fo5", "road");
add_exit("south", ROOM+"fo10", "road");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
/* set_monster(NUM, "forest");*/
set_zone("track");
}