#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
 set_light(80);
 add_property("no_undead",1); set_short("Realm of the Elf:  Deep in the High Forest");
set_long("\n   Realm of the Elf:  Deep in the High Forest.\n\n"
         "     This looks like a very gloomy and unsecure part of the forest.  "
    "There are a lot of large trees and dense bushes around here."
    "\n\n");
 add_exit("east", ROOM+"fo6", "road");
 add_exit("west", ROOM+"fo4", "road");
 add_exit("south", ROOM+"fo9", "road");
   add_item("tree","The trees soar toward the heavens.\n");
   add_item("bushes","The bushes are rustling with wild life.\n");
 add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
    "Everywhere you look, you see small animals moving.\n");
/* set_monster(NUM, "forest");*/
 set_zone("track");
}