#include "path.h"
inherit "/std/outside";
//inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c";
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: Deep in the High Forest");
set_long("\n Realm of the Elf: Deep in the High Forest.\n\n"
" You are deep in the High Forest. "
"This looks like a very gloomy and unsecure part of the forest. "
"There are a lot of large trees and bushes around here. "
"To the north you see a dark, forbidding forest. Perhaps "
"this is the evil that the treant warned you about. You "
"might want to wait till you are stronger and more experienced "
"before you venture into the gloomy forest."
"\n\n");
add_item("tree","The trees are covering the sky above you.\n");
add_item("bush","The bushes are covering the view in all directions.\n");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
add_exit("south", ROOM+"fo7", "road");
add_exit("north",GLOOM+"dfo1a","road");
set_zone("forest");
add_clone(CHAR+"shirein",1);
}