#include "path.h" inherit "/std/outside"; //inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c"; void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Deep in the High Forest"); set_long("\n Realm of the Elf: Deep in the High Forest.\n\n" " You are deep in the High Forest. " "This looks like a very gloomy and unsecure part of the forest. " "There are a lot of large trees and bushes around here. " "To the north you see a dark, forbidding forest. Perhaps " "this is the evil that the treant warned you about. You " "might want to wait till you are stronger and more experienced " "before you venture into the gloomy forest." "\n\n"); add_item("tree","The trees are covering the sky above you.\n"); add_item("bush","The bushes are covering the view in all directions.\n"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); add_exit("south", ROOM+"fo7", "road"); add_exit("north",GLOOM+"dfo1a","road"); set_zone("forest"); add_clone(CHAR+"shirein",1); }