#include "path.h"
inherit FORESTROOM;
void setup()
{
 set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf:  Deep in the High Forest");
set_long("\n   Realm of the Elf:  Deep in the High Forest\n\n"
     "     You are deep in the High Forest. "
    "Some small paths continue to the east, south and west. "
    "This looks like a very gloomy and unsecure part of the forest. "
    "There are a lot of large trees and bushes around here."
    "\n\n");
 add_item("tree","The trees are covering the sky above you.\n");
add_item("bush","The bushes are covering the view in all directions.\n");
 add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
    "Everywhere you look, you see small animals moving.\n");
 add_exit("east", ROOM+"fo20", "road");
 add_exit("west", ROOM+"fo18", "road");
 add_exit("south", ROOM+"fo24", "road");
 set_zone("forest");
}