#include "path.h"
inherit FORESTROOM;
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: High Forest");
set_long("\n Realm of the Elf: High Forest.\n\n"
" This looks like a very gloomy and unsecure part of the "
"forest. There are a lot of large trees and bushes around "
"here."
"\n\n");
add_item("tree","The trees are covering the sky above you.\n");
add_item("bush","The bushes are covering the view in all directions.\n");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving around.\n");
add_exit("east", ROOM+"fo19", "road");
add_exit("north", ROOM+"fo12", "road");
add_exit("south", ROOM+"fo23", "road");
set_zone("forest");
}