#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: High Forest");
set_long("\n Realm of the Elf: High Forest.\n\n"
" You are in the High Forest. The air is sweet with the "
"smell of grass and flowers. You can hear a multitude of "
"birds raising their voice seemingly in praise of nature.\n"
" There is a sign next to the path."
"\n\n");
add_exit("east", ROOM+"exit", "road");
add_exit("west", ROOM+"fo16", "road");
add_sign("This small sign has a message written upon it in beautiful "
"elven script:\n\n"
" \"This way to the outside world.\"\n");
add_item("woodpecker", "The woodpecker is banging it's head quicklike "
"into the tree.\n");
add_smell("air", "The air smells sweet like the fresh spring air. It has "
"the smell of flowers, and many other good smelling things.\n");
add_sound("birds", "These birds sound like normal chirping birds on a sunny "
"day.\n");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
add_item("flowers", "The floor of the forest is covered by strange "
"looking flowers.\n");
add_item("tree", "There is a door in this tree.\n");
}