#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: High Forest Edge");
set_long("\n Realm of the Elf: High Forest Edge.\n\n"
" You are close to the edge of the High Forest. The "
"trees are taller and the vegatation more dense to the west."
"\n\n");
add_exit("east", ROOM+"fo17", "road");
add_exit("west", ROOM+"fo15", "road");
add_exit("north", ROOM+"fo11", "road");
add_exit("south", ROOM+"fo22", "road");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
add_item("trees", "These trees tower high above you. They almost completely"
" block your view upward and to all the sides. Maybe you should "
"continue on your way.\n");
add_item("vegatation", "This vegatation is so thick, it makes it hard for you"
" to walk. Although the dense vegatation does make a good place for"
" animals to hide in.\n");
/* set_monster(NUM, "forest");*/
set_zone("track");
}