#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: High Forest Center");
set_long("\n Realm of the Elf: High Forest Center.\n\n"
" You are standing in the center of the High Forest. "
"There "
"are a lot of enormous trees around here. "
"There are some signs of elven habitation in this area. "
"The air is filled with the sweet "
"smells of grass and flowers. "
"You hear birds singing their praise to nature."
"\n\n");
add_exit("west", ROOM+"fo13", "road");
add_exit("east",ROOM+"fo15", "road");
add_exit("south",ROOM+"fo20","road");
add_item("trees", "The large trees are circleing the clearing. "
"They're some of the largest trees you're ever seen.\n");
add_item("building", "It's a beautiful elfin made building.\n");
add_item("path", "The path seems to lead into an Elvin village.\n");
add_item("signs", "there are various signs of elven inhabitation around. "
"To your left, you see an old building that a elf must have lived "
"in for a long time.\n");
add_smell("air", "The air smells like the sent of spring... The green grass"
", and the red flowers.\n");
add_sound("birds", "The birds are chirpping like any bird would.\n");
/* set_monster(NUM, "forest");*/
set_zone("forest");
}