#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: High Forest");
set_long("\n Realm of the Elf: High Forest.\n\n"
" You are in the High Forest. The air is sweet with the "
"scent of "
"grass and flowers. You hear birds singing their praise to nature.\n"
" There are a lot of large trees around here. There "
"seems to be a lot less undergrowth to the west."
"\n\n");
add_exit("west", ROOM+"fo12", "road");
add_exit("east", ROOM+"fo14", "road");
add_exit("north", ROOM+"fo8", "road");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
add_smell("air", "You smell the sent of grass and flowers.\n");
add_sound("birds", "The birds are chirping..Like usual.\n");
set_zone("track");
}