#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: High Forest"); set_long("\n Realm of the Elf: High Forest.\n\n" " You are in the High Forest. The air is sweet with the " "scent of " "grass and flowers. You hear birds singing their praise to nature.\n" " There are a lot of large trees around here. There " "seems to be a lot less undergrowth to the west." "\n\n"); add_exit("west", ROOM+"fo12", "road"); add_exit("east", ROOM+"fo14", "road"); add_exit("north", ROOM+"fo8", "road"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); add_smell("air", "You smell the sent of grass and flowers.\n"); add_sound("birds", "The birds are chirping..Like usual.\n"); set_zone("track"); }