#include "path.h"
inherit "/std/outside";
#define NUM 2
void setup()
{
set_light(80);
add_property("no_undead",1); set_short("Realm of the Elf: Center of Elven Village");
set_long("\n Realm of the Elf: Center of Elven Village.\n\n"
" You are deep into the High Forest. "
"This looks like a peaceful well guarded part of "
"the forest. The elves must really take care of this part of the "
"forest, and keep it free of goblins and other pests.\n"
" The air is filled with smells of "
"grass and flowers. You hear birds singing their praise to nature."
" Hidden all around you in the forest lies a small elven "
"village. Only your keen elven eyesight allows you to spot "
"the 'buildings' around you. A path leads into the forest "
"to the east."
"\n\n");
add_exit("southwest",ROOM+"shop.c","door");
add_exit("east", ROOM+"fo10", "road");
add_exit("west", ROOM+"forestinn", "door");
add_exit("north", ROOM+"treant", "road");
add_exit("south", ROOM+"raiseroom", "door");
add_exit("northwest", ROOM+"guild", "door");
add_item("buildings", "These buildings are nestled in trees "
"all around you.\n");
add_item("forest", "The forest seems to be inhabited by lots of wildlife. "
"Everywhere you look, you see small animals moving.\n");
add_item(({"wildlife","animals"}),"The creatures that scurry about are "
"difficult to see because of the forest's coverage. Besides, most are "
"too small to take proper note of.\n");
set_zone("track");
}