#include "path.h"
mapping shelves;
create() {
shelves = ([
WEAPON+"dagger" : ({ 2, 2 }),
WEAPON+"long_sword" : ({ 1, 2 }),
WEAPON+"mace" : ({ 1, 2 }),
WEAPON+"club" : ({ 3, 2 }),
WEAPON+"spear" : ({ 2, 2 }),
WEAPON+"short_sword" : ({ 2, 2 }),
ARMOR+"leather" : ({ 2, 2 }),
ARMOR+"studded" : ({ 1, 1 }),
ARMOR+"padded" : ({ 2, 2 }),
MISC+"torch" : ({ 10, 2 }),
ARMOR+"shield" : ({ 1, 2 }),
]);
} /* create() */
mapping query_shelves() {
return shelves;
}