#include "path.h" mapping shelves; create() { shelves = ([ WEAPON+"dagger" : ({ 2, 2 }), WEAPON+"long_sword" : ({ 1, 2 }), WEAPON+"mace" : ({ 1, 2 }), WEAPON+"club" : ({ 3, 2 }), WEAPON+"spear" : ({ 2, 2 }), WEAPON+"short_sword" : ({ 2, 2 }), ARMOR+"leather" : ({ 2, 2 }), ARMOR+"studded" : ({ 1, 1 }), ARMOR+"padded" : ({ 2, 2 }), MISC+"torch" : ({ 10, 2 }), ARMOR+"shield" : ({ 1, 2 }), ]); } /* create() */ mapping query_shelves() { return shelves; }