#include "path.h"
inherit ROOM+"quest.c";
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: Darkheart");
set_long("\n Realm of the Elf: Darkheart.\n\n"
" You have entered the heart of the gloomy forest. Here "
"lies the center of the evil that has twisted this once "
"healthy woodland into the gloomy haven for imps it has "
"now become. The forest rings a small glen, in the "
"center of which sits a throne. From here, Komante sends "
"his minions to ravage the forest and twist it into "
"an expanding blight that will take over the elven "
"homeland."
"\n\n");
add_item("throne","This is a wooden throne carved by "
"the wood imps for Komante, their mysterious "
"master.\n");
add_sound("birds","You wonder why you can't hear any birds. "
"Perhaps the birds know something you don't.\n");
add_item("tree","The trees are black and twisted. They seem "
"to be a perversion of nature.\n");
add_item("sky","You long for a view of the blue sky but alas, "
"the thick foilage is denying you of even that respite.\n");
add_item("ground","The ground is covered by twisted roots.\n");
add_item("forest","The forest ominously looms around you.\n");
add_exit("north", GLOOM+"dfo5e", "road");
add_clone(CHAR+"geldon",1);
add_clone(CHAR+"komente",1);
set_zone("forest");
}