#include "path.h"
inherit "/std/outside";
//inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c";
#define NUM 2
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: Gloomiest Part of the Forest.");
set_long("\n Realm of the Elf: Gloomiest Part of the Forest.\n\n"
" You are in a clearing of a gloomy forest. This looks "
"very different from the friendly woods you grew up "
"in. The trees are gnarled and cruel looking. The "
"friendly chirping of birds which you are accustomed "
"to is noticably absent. You definately feel "
"uncomfortable here, as if Elvenkind is not welcome "
"in these parts. You see a dark path leading to "
"the south. You sense that the path leads into the "
"heart of the evil that has created this perverted "
"forest. Perhaps you should come back with some "
"of your elven friends."
"\n\n");
add_sound("birds","You wonder why you can't hear any birds. "
"Perhaps the birds know something you don't.\n");
add_item("tree","The trees are black and twisted. They seem "
"to be a perversion of nature.\n");
add_item("sky","You long for a view of the blue sky but alas, "
"the thick foilage is denying you of even that respite.\n");
add_item("ground","The ground is covered by twisted roots.\n");
add_item("forest","The forest ominously looms around you.\n");
add_exit("southeast", GLOOM+"dfo5d", "road");
add_exit("southwest", GLOOM+"dfo4e", "road");
add_exit("south", GLOOM+"dfoheart", "road");
set_zone("forest");
}