#include "path.h"
inherit FORESTROOM;
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest, Clearing");
set_long("\n Realm of the Elf: Gloomy Forest, Clearing.\n\n"
" The clearings are getting darker and darker. "
"You know now that you are getting closer to the "
"evil at the heart of this place. The only thing "
"that could possibly feel at home here are the most "
"evil of hells creatures. \n\n");
add_sound("birds","You wonder why you can't hear any birds. "
"Perhaps the birds know something you don't.\n");
add_item("tree","The trees are black and twisted. They seem "
"to be a perversion of nature.\n");
add_item("sky","You long for a view of the blue sky but alas, "
"the thick foilage is denying you of even that respite.\n");
add_item("ground","The ground is covered by twisted roots.\n");
add_item("forest","The forest ominously looms around you.\n");
add_exit("southeast", GLOOM+"dfo5a", "road");
add_exit("northwest", GLOOM+"dfo5c", "road");
add_exit("southwest", GLOOM+"dfo4b", "road");
set_zone("forest");
add_clone(CHAR+"wood_imp.c",(random(3)));
}