#include "path.h"
inherit FORESTROOM;
//inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c";
#define NUM 2
void setup()
{
 set_light(60);
 add_property("no_undead",1); set_short("Realm of the Elf:  Gloomy Forest, Clearing");
set_long("\n   Realm of the Elf:  Gloomy Forest, Clearing.\n\n"
         "     This is another ambush waiting to happen.  "
        "These woods are becoming more and more "
        "sinister. With every step you take, the feeling "
        "of your impending demise seems to lodge itself "
        "deeper into your mind and soul. The path you "
        "were following has dwindled into a small "
        "almost invisible trail. \n\n"); 
add_sound("birds","You wonder why you can't hear any birds. "
        "Perhaps the birds know something you don't.\n");
add_item("tree","The trees are black and twisted.  They seem "
        "to be a perversion of nature.\n");
add_item("sky","You long for a view of the blue sky but alas, "
        "the thick foilage is denying you of even that respite.\n");
add_item("ground","The ground is covered by twisted roots.\n");
add_item("forest","The forest ominously looms around you.\n");
add_exit("southwest", GLOOM+"dfo4a", "road");
add_exit("northwest", GLOOM+"dfo5b", "road");
 set_zone("forest");
}