#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest, Clearing"); set_long("\n Realm of the Elf: Gloomy Forest, Clearing.\n\n" " You feel as if you are getting close to the evil in " "these woods. Since you left the last clearing the " "feeling of dread is increasing. If you do find the " "heart of these woods, you get the feeling it will not be a very good " "idea to be here even with greatest of weapons armour. \n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("southeast", GLOOM+"dfo4b", "road"); add_exit("southwest", GLOOM+"dfo3c", "road"); add_exit("northeast", GLOOM+"dfo5c", "road"); set_zone("forest"); add_clone(CHAR+"wood_imp",1+random(2)); }