#include "path.h"
inherit FORESTROOM;
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest, Clearing");
set_long("\n Realm of the Elf: Gloomy Forest, Clearing.\n\n"
" Since you left the clearing the woods have "
"returned back to their normal evil looking "
"selves. The path you are following heads "
"deeper into the woods. You feel the sense of "
"evil that once was slightly present grow to a "
"full blown fear of the unknown. You feel the "
"urge to turn around and run out the way you "
"came in! \n\n");
add_sound("birds","You wonder why you can't hear any birds. "
"Perhaps the birds know something you don't.\n");
add_item("tree","The trees are black and twisted. They seem "
"to be a perversion of nature.\n");
add_item("sky","You long for a view of the blue sky but alas, "
"the thick foilage is denying you of even that respite.\n");
add_item("ground","The ground is covered by twisted roots.\n");
add_item("forest","The forest ominously looms around you.\n");
add_exit("southeast", GLOOM+"dfo4a", "road");
add_exit("northwest", GLOOM+"dfo4c", "road");
add_exit("northeast", GLOOM+"dfo5b", "road");
set_zone("forest");
add_clone(CHAR+"wood_imp.c",(random(3)));
}