#include "path.h" inherit FORESTROOM; void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest, Clearing"); set_long("\n Realm of the Elf: Gloomy Forest, Clearing.\n\n" " You are in a clearing of this evil forest. This looks " "very different from the friendly woods you grew up " "in. The trees are gnarled and cruel looking. The " "ground here seems down trodden as if it carries " "at lot of traffic, although you've yet to see " "even a mouse. Maybe the know know smoething you don't. " "Once again the paths that leave from here " "just continue into the darkness. \n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("southwest", GLOOM+"dfo2a", "road"); add_exit("west", GLOOM+"dfo2b", "road"); add_exit("northeast", GLOOM+"dfo4a", "road"); set_zone("forest"); add_clone(CHAR+"wood_imp.c",(random(3))); }