#include "path.h" inherit FORESTROOM; //inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c"; #define NUM 2 void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest, Clearing"); set_long("\n Realm of the Elf: Gloomy Forest, Clearing.\n\n" " You seem to walk forever, yet, the scenery, " "if you could call it scenery, has not changed " "in the slightest. The path you are following " "continues onward, deeper into the forest " "\n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("east", GLOOM+"dfo3a", "road"); add_exit("south", GLOOM+"dfo1a", "road"); add_exit("southeast", GLOOM+"dfo2a", "road"); add_exit("southwest", GLOOM+"dfo1b", "road"); add_exit("west", GLOOM+"dfo1c", "road"); add_exit("northeast", GLOOM+"dfo3b", "road"); set_zone("forest"); add_clone(CHAR+"wood_imp",1+random(2)); }