#include "path.h"
inherit FORESTROOM;
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest");
set_long("\n Realm of the Elf: Gloomy Forest.\n\n"
" The forest seems to go on forever. You have "
"yet to encounter another living soul for miles. A "
"sense of forboding evil is present to say "
"the least. You think you hear things "
"rustling around in the weeds all around you. "
"Maybe you should just continue on your way "
"and not remain here too long. \n\n");
add_sound("birds","You wonder why you can't hear any birds. "
"Perhaps the birds know something you don't.\n");
add_item("tree","The trees are black and twisted. They seem "
"to be a perversion of nature.\n");
add_item("sky","You long for a view of the blue sky but alas, "
"the thick foilage is denying you of even that respite.\n");
add_item("ground","The ground is covered by twisted roots.\n");
add_item("forest","The forest ominously looms around you.\n");
add_exit("southwest", GLOOM+"dfo1a", "road");
add_exit("northwest", GLOOM+"dfo2b", "road");
add_exit("northeast", GLOOM+"dfo3a", "road");
set_zone("forest");
add_clone(CHAR+"wood_imp.c",(random(2)));
}