#include "path.h"
inherit FORESTROOM;
#define NUM 2
void setup()
{
set_light(60);
add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest");
set_long("\n Realm of the Elf: Gloomy Forest.\n\n"
" You are in a dark, damp part of the woods which "
"you have never seen the likes of in your life. "
"This place is dead silence unlike the cheerful "
"woods of your childhood. The trees here are gnarled and "
"cruel looking. You have a strange feeling that "
"you are not alone here. \n\n");
add_property("no_undead",1);
add_sound("birds","You wonder why you can't hear any birds. "
"Perhaps the birds know something you don't.\n");
add_item("tree","The trees are black and twisted. They seem "
"to be a perversion of nature.\n");
add_item("sky","You long for a view of the blue sky but alas, "
"the thick foilage is denying you of even that respite.\n");
add_item("ground","The ground is covered by twisted roots.\n");
add_item("forest","The forest ominously looms around you.\n");
add_exit("northeast", GLOOM+"dfo2a", "road");
add_clone(CHAR+"wood_imp.c",1+(random(2)));
add_exit("south", ROOM+"fo3", "road");
add_exit("northwest", GLOOM+"dfo1b", "road");
add_exit("north", GLOOM+"dfo2b", "road");
set_zone("forest");
}