inherit "/obj/monster";
void setup() {
set_level(5+random(5));
set_random_stats(5,17);
set_wimpy(10);
set_name("wood imp");
add_alias("imp");
set_short("wood imp");
set_main_plural("imps");
set_long("This is an evil looking humaniod. You recognize "
"it as a wood imp, a natural enemy of elves. A race of "
"mean, poisonous, forest-dwellers.\n");
set_race("imp");
set_al(400);
set_aggressive(1);
set_max_gp(50);
set_gp(50);
load_a_chat(50,({
1, ":drools and stares at you hungrily.",
1, ":jumps up and down in anticipation of eating elf-flesh.",
}));
new("/d/newbie/elf/chars/equip/crspear.c")->move(this_object());
this_object()->init_equip();
}
void attack_by(object AT) {
object bite;
bite=clone_object("/std/spells/cleric/min_poisoned.c");
bite->move(this_player());
::attack_by(AT);
}