// Sprite *puke*
inherit "/obj/monster";
void setup() {
set_name("sprite");
add_adjective("little");
set_al(1);
set_short("sprite");
set_main_plural("sprites");
set_random_stats(6, 13);
set_long("A small 2 foot tall elvish looking creature with wings.\n");
set_aggressive(0);
adjust_money(random(10),"copper");
set_join_fight_mess("A sprite gleefully throws itself into combat.\n");
set_race("sprite");
set_level(random(8));
set_wimpy(0);
load_chat(10,
({
1, "'You have any thing better to do than bother me ?",
1, "@smile happily at $lname$",
}));
load_a_chat(30,
({
1, "'DIE, DIE, DIE!",
1, "'Grrrrrrrr!!!",
1, ":tries to stab you."
}));
new("/baseobs/weapons/dagger")->move(this_object());
if(random(2))
new("/baseobs/armours/cape")->move(this_object());
this_object()->init_equip();
} /* setup() */