inherit "/obj/monster"; #include "path.h"; void setup() { set_name("cirrion"); set_short("Cirrion"); set_race("elf"); set_gender(1); set_long("Cirrion the shop keeper.\n"); load_a_chat(20, ({ 1, "DIE TRAITOR!!!!!", 1, "Leave me alone!", 1, "Get out of here, NOW!", }) ); set_guild("thief"); set_random_stats(4,8); set_level(20); set_max_hp(15); set_wimpy(0); clone_object(WEAPON+"short_sword.c")->move(this_object()); clone_object(ARMOR+"leather.c")->move(this_object()); command("equip"); } /* setup */ void do_death(object att) { tell_object(att, "AAARRRRGGGHHH!"); ::do_death(att); }