/* A temple for raising..
* Needs money to work...
* Inherits /std/raiseroom.c that uses the bank-handler to handle accounts.
* Baldrick.
*/
inherit "/std/raiseroom";
#include "path.h";
object helper;
void setup()
{
set_short("Raiseroom");
set_helper_name("shalagha");
set_long("This is a small temple that is being used to treat and raise "
"several injured or killed adventurers. There is an altar on "
"the eastern wall that has several candles sitting upon it. "
"The candles cast an eerie glow on the bodies that are lined "
"up all around the room. There is a sign here on the wall.\n\n");
set_percentage(100);
set_light(60);
add_sign("A small sign reads: \"raise playername\" to return them, or yourself from the dead.\n");
add_item("altar","This is an old wooden altar.\n\n");
add_item("wall","You look at the wall more closely,but"
" you dont notice anything special.\n");
add_item("bodies","These are the bodies of adventurers that"
" have died recently.\n");
add_item("candle","These are candles that light up the room.\n");
add_exit("out",ROOM+"dwarf29.c","door");
}
void reset()
{
if (!helper)
{
helper = clone_object("/baseobs/monsters/healer.c");
helper->set_name("shalagha");
helper->set_short("shalagha");
helper->set_long("An old bearded dwarf, but then, don't they all look like that ?\n");
helper->move(this_object());
} /* void reset */
::reset();
}
void dest_me()
{
if (helper)
helper->dest_me();
::dest_me();
} /* void dest me */