// Dwarven Newbie Area: Created By Mist Fall 1994 // Addition to the Dwarven Newbie Area: Mist Spring 1997 #include "path.h" inherit ROOM+"baseroom2.c"; object caverat; void setup () { my_setup(); set_short("Realm of the Dwarf: Floded Cave"); set_zone("CAVE"); set_light(40); set_long("\n Realm of the Dwarf: Floded Cave\n\n" " The thunderous sound of the water crashing onto the " "rocks outside echos throughout the cave causing eerie " "sounds to come from deep within. The cave walls here are " "worn smooth from top to bottom, indicating that the water " "was likely much higher than the knee-high level that it " "is at now. You realize that the cool water contains some " "creatures as you can feel them brushing up against you. " "The cave splits here going south and southwest, deeper " "into the cave and north to the outside. " "\n\n"); add_item(({"cave","walls"}),"\n The cave walls are smooth to the " "touch. This is likely due to the water that is rushing " "through the cave.\n\n"); add_item(({"water","creatures"}),"\n Several small creatures dart " "about underneath the water here and brush against your " "leg. You are unable to make out what they are, but " "they have not bitten you yet, so hopefully they are " "not dangerous.\n\n"); add_exit("north",ROOM+"dwarf24","path"); add_exit("south",ROOM+"dwarf41","path"); add_exit("southwest",ROOM+"dwarf40","path"); }