// Dwarven Newbie Area: Created By Mist Fall 1994
// Addition to the Dwarven Newbie Area: Mist Spring 1997
#include "path.h"
inherit ROOM+"baseroom2.c";
object caverat;
void setup () { my_setup();
set_short("Realm of the Dwarf: Floded Cave");
set_zone("CAVE");
set_light(40);
set_long("\n Realm of the Dwarf: Floded Cave\n\n"
" The thunderous sound of the water crashing onto the "
"rocks outside echos throughout the cave causing eerie "
"sounds to come from deep within. The cave walls here are "
"worn smooth from top to bottom, indicating that the water "
"was likely much higher than the knee-high level that it "
"is at now. You realize that the cool water contains some "
"creatures as you can feel them brushing up against you. "
"The cave splits here going south and southwest, deeper "
"into the cave and north to the outside. "
"\n\n");
add_item(({"cave","walls"}),"\n The cave walls are smooth to the "
"touch. This is likely due to the water that is rushing "
"through the cave.\n\n");
add_item(({"water","creatures"}),"\n Several small creatures dart "
"about underneath the water here and brush against your "
"leg. You are unable to make out what they are, but "
"they have not bitten you yet, so hopefully they are "
"not dangerous.\n\n");
add_exit("north",ROOM+"dwarf24","path");
add_exit("south",ROOM+"dwarf41","path");
add_exit("southwest",ROOM+"dwarf40","path");
}