/* Room by Grimbrand 2-3-96 */
inherit "/std/raiseroom";
#include "path.h";
object helper;
void setup() {
add_property("no_undead",1); set_light(10);
set_short("Realm of the Duergar: The Cathedral of Lawful Evil");
set_long("\n Realm of the Duergar: The Cathedral of Lawful Evil."+
"\n\n"+
" Your first view of this area is darkness, pure and "+
"evil. The darkness seems to have a life of its own, a "+
"will-power unseen but felt. Cold stone, black as pitch, "+
"passes beneath your feet as you walk into the area. "+
"Columns decorated with symbols and creatures are spaced "+
"throughout the hall. The shadows seem to move with a "+
"savage and maleficent grace, fear chills you to the bone "+
"as you sense malevolent intelligence tempered with honor "+
"and fanatical loyalty. Indeed, these very traits are "+
"depicted in the carvings and mosaics etched into the living "+
"stone of this Cathedral. A massive altar, set into the "+
"stone heart of the hall, draws your attention subtly yet "+
"commandingly.\n"
"\n");
add_smell(({"hall", "area", "evil", "darkness"}),
" The hall smells musty and old, accentuated with the "+
"sharper scent of spices and the sweet metallic scent of "+
"freshly spilt blood.\n"+
"\n");
add_feel(({"stone"}),
" The stone of the hall is cold to the touch. You can "+
"actually -feel- hatred, revenge, and malevolent intent "+
"vibrating in the stone. The raw power of this area feels "+
"like an oppresive weight crushing you to the floor.\n"+
"\n");
add_feel(({"hatred", "revenge", "malevolent intent"}),
" Overpowering emotion eminates from the very rock of "+
"the Cathedral. Hatred, revenge, war, destruction, and "+
"shockingly intelligent evil overwhelm you with a unique "+
"sense of dread. You sense additionally a great sense of "+
"honor and fanatical loyalty underlying the entire "+
"sensation.\n"+
"\n");
add_item(({"darkness", "shadow", "shadows"}),
" The darkness appears very much alive and moves with "+
"a savage and malefic grace. It seems very threatening "+
"yet inviting enough to draw you in not unlike the "+
"hypnotic effect of something so horrifically terrible "+
"that you are unable to glance away. Moving and swaying, "+
"the darkness seems to be engaged in some sort of arcane "+
"dance of worship to the God of Darkness and Evil, "+
"Grimbrand.\n"+
"\n");
add_item(({"stone"}),
" The stone of the hall has been constructed of "+
"obsidian and is as black as pitch. It seems to absorb "+
"all light with a voracious appetite creating an illusion "+
"of endlessness. It feels bitterly cold and extremely "+
"hard.\n"+
"\n");
add_item(({"columns"}),
" The columns are evenly spaced forming an oval around "+
"the altar. Each column depicts different creatures "+
"chosen by Grimbrand himself as the patron idols of "+
"each of the seperate classes housed within the evil "+
"dominion. One displays the image of the Jackel, another "+
"that of the King Cobra, and a third has a Fer-de-Lance "+
"Viper, each has been inlaid into the obsidian with the "+
"rare metal known as Electrum.\n"+
"\n");
add_item(({"symbol", "symbols", "creature", "creatures"}),
" The inlaid electrum in the columns seem to eminate "+
"a soft glow of even darker darkness as if radiated by "+
"pure evil. You can see a Jackel, a King Cobra, and a "+
"Fer-de-Lance Viper, each are depicted as foreground "+
"characters who are shadowed from behind by an incredibly "+
"powerful looking Siberian Tiger. Each of the three "+
"foreground animals are in various acts of wanton "+
"destruction and slaying.\n"+
"\n");
add_item(({"altar", "Altar"}),
" This massive sacrifical altar is approximately waist "+
"high for a Duergar. It is made of what appears to be a "+
"solid block of pewter and has electrum designs inlaid "+
"on each side. The altar is fashioned in the same form "+
"as what you might expect a vivisectionist to require on "+
"his operating table. The edges of the altar are "+
"recessed in such a manner to allow the blood from the "+
"sacrifice to drain away down into the central depths of "+
"this altar. The altar itself seems to emit a low "+
"humming sound, and when you touch it, the humming stops.\n"+
"\n");
add_sign("__________________________________________\n"
"| |\n"
"| Dendall Academy Raiseroom |\n"
"| |\n"
"| Type raise <ghost> to raise someone. |\n"
"|________________________________________|\n\n");
add_exit("north",NEWBIE+"main03","door");
}
void reset() {
if(!helper)
{
helper = clone_object("/baseobs/monsters/healer");
helper->move(this_object());
}
helper->set_name("Duergar Priest");
helper->set_short("Priest");
helper->add_alias("priest");
helper->set_guild("fighter");
helper->set_race("duergar");
helper->set_level(55 + random(10));
helper->set_thac0(-4);
helper->set_max_hp(1500);
helper->set_max_gp(1000);
helper->set_gender(1);
helper->set_kill_xp(5);
helper->set_long("\n The duergar standing before you is a Priest "
"of the God of the Duergar, Grimbrand: God of "
"Darkness and Evil. This priest renders help to "
"all Duergar seeking aid, even those who are "
"beyond the need of simple patches and potions.\n"
"\n");
}
void dest_me() {
if (helper) helper->dest_me();
::dest_me();
}